- 1. Gating and a Lesson in Sidechaining Techniques
Teaches how to use a gate and various sidechaining techniques in Logic, beginning with the common technique of compressor sidechaining known as 'pumping'. Then, this concept is expanded by demonstrating other more imaginative ways of sidechaining melodic and percussive tracks using Auto Filter and Noise Gate.
- 2. Automation and other Advanced Mixing Techniques
Shows how to make the best use of automation in Logic, including how to create automated loops as well as how to make longer, more gradual effects progressions. Then, some different methods for vocal and instrument techniques are taught, such as EQing, de-essing, using auxiliary tracks for FX sends and much more. The module comes with unmixed and mixed versions of a dubstep remix allowing students to practice their mixing techniques.
- 3. Advanced Drums I - Creating Drum Sounds with Ultrabeat
Provides a thorough guide to the controls available on Ultrabeat so you can confidently edit, enhance and create drums, FX and other synth sounds using the instrument. The various sound generating engines are explained and there are lessons in how to use the filters and 4 envelopes to control the level and frequencies of drums over time. Then, the techniques are applied to creating some of the most common drums like kicks, snares and hats.
- 4. Advanced Drums II - Creating and Processing a House Beat
Teaches how to sequence drums in Ultrabeat, how to make a groove and how to create automated parameter sequences. Then, there are some techniques for mixing the drums, beginning with routing them individually to auxiliary tracks on the mixer and then showing the various effects that can be applied to improve the sound.
- 5. Advanced Synthesizing I - Subtractive Synthesis with the ES Range: ES M/P/E
Shows how to use the the first 3 synths from the ES range, ES M, ES P and ES E. These are the simplest instruments in the ES range and are a good build up to the more comprehensive ES 1 and ES 2 synths. After running through each of the synths individually, showing various examples of patch programming, they are combined to make a couple of layered sounds using two creative methods.
- 6. Advanced Sampling - Creating Layered Sounds and Advanced Modulation with EXS24
A lesson in the more advanced features of EXS24, beginning with how to take layered sounds similar to those made in the previous synthesizing module and turn them into EXS instruments that can be recalled instantly at any point. There is also a guide to using the modulation router to create multiple modulation settings in order to make interesting bassline progressions.
- 7. Advanced Synthesizing II - Subtractive and Wavetable Synthesis with ES 1 and 2
Teaches how to use ES 1 and 2 to edit or create sounds. After running through the controls on each, focussing mostly on the parameters not looked at on synths and samplers covered up to this point on the course, there are some tips for how to program different sounds with ES 2, including an acoustic plucked string patch and a fat sync'd bass.
- 8. Advanced Effects - Using Modulation Effects and Delays to Create Glitch
Provides a guide to using delays and some new modulation effects to create interesting sounds and glitch. Glitch is the sound of obvious digital errors and artifacts like distortion and aliasing, which produce a distinctive character that has its own genre of electronic music and is welcomed in many others too. In addition to running through the controls on each effect, there are examples of how to use them in certain ways to radically transform sounds and add an extra dimension to your music.
- 9. Advanced MIDI - An Introduction to the Environment
Shows how to use Logic's Environment to create different MIDI effects in your session. After running through Layers and the overall structure, there is a guide to some of the different Objects that are available, including arpeggiator, touch tracks, and transformers. Then, these objects are combined in different ways to produce a range of devices, such as chord and scale effects, in order to create more exciting patterns and melodies with Logic's instruments.
- 10. Advanced Synthesizing III - FM Synthesis with EFM, ES2 and Ultrabeat
Explains the concept of FM synthesis and gives examples of how it is applied in Logic's instruments, beginning with EFM and then moving on to ES2 and Ultrabeat. There are some examples of how to make classic FM sounds, such as bells and metallic patches, as well as some more diverse applications, including making fat bass loops by automating FM parameters.
- 11. Advanced Synthesizing IV - Component Modelling with Sculpture
Teaches how to use component modelling in Sculpture to make acoustic patches like bass guitars and flutes. Then, shows how the instrument can also be used to make dirtier synth sounds and how the morph section allows the creation of glitchy evolving soundscapes and FX.
- 12. Piecing it all Together - Producing a Remix
Combines many of the techniques from the course and demonstrates a few new tricks that can be used to produce a remix. After showing how phase inversion can be used to extract the vocal from a well known track, the extracted audio is worked into a dubstep remix, which is provided as an example of how to arrange a song, with a guide to each section and explanations of how instruments and effects are used to develop parts and improve the sound. There is also an explanation of how to use Logic's vocoder synth.